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- on keyDown
- set the castNum of sprite 2 to the castNum of sprite 2 + 1
- updateStage()
- startTimer()
- repeat while the timer < 10
- nothing()
- end repeat
- set the castNum of sprite 2 to the castNum of sprite 2 - 1
- updateStage()
- GoToMain()
- end
-
- on exitFrame
- if the timer < 1200 then
- go(the frame)
- else
- GoToMain()
- end if
- end
-